Microsoft recently held an exclusive event in London. During the event Digital Foundry managed to get their hands on the latest build of Rise of the Tomb Raider.
During their hands-on time with the game, folks at Digital Foundry noticed that cutscenes in Rise of the Tomb Raider don’t appear to be running in 1080p. However, they feel that the final build may improve in this regard.
The analysis also mentioned edges appearing throughout the demo that are lower in resolution compared to the rest of the image. Lighting is handled well and objects appear spectacular in sunlight. However, shadowy regions appear flat, relatively.
Physically-based rendering helps add a level of realism with the help of lighting and how it plays out on the surfaces. But, Digital Foundry says that Rise of the Tomb Raider “falls more into line with the Definitive Edition here.” On the bright side, ambient occlusion and shadows are extremely well done.
Frame rate, however, needs some work. The studio is aiming for 30Fps but demo analysis show that it drops below 30 on a number of occasions. Overall performance is pretty close to 30 though.
For further details about Rise of the Tomb Raider, visit the link above.
Rise of the Tomb Raider will release for Xbox one and Xbox 360 in November.