Part of the fun of the Assassin’s Creed games is creating a stronger Assassin and customising their attire and weaponry. Today Ubisoft have posted a FAQ that takes a look at how we’ll be able to do this in Assassin’s Creed Syndicate.
With the characters of Jacob and Evie there will be outfits for both, as well as special skills unique to both characters. While Jacob is more about brute strength, Evie is all about stealth.
Jacob’s Unique Skills include:
Gunslinger II – Jacob and Evie are both skilled with their guns, but with the Gunslinger II skill, all of Jacob’s Countershots are automatic headshots.
Defense III – Both Jacob and Evie are good at defending themselves (both can unlock Defense I, which decreases damage taken from melee hits, and Defense II, which decreases damage taken from ranged hits) but when you unlock the Defense III skill, Jacob will take much less damage overall.
Mutilate II – An upgrade on the Mutilate skill (which both twins have access to), Mutilate II helps Jacob bring his enemies into a near death state much more quickly. This is especially helpful when setting up brutal multi-kills.
Evie’s Unique Skills include:
Chameleon – Evie is a master of blending in with her environment. While in Sneak Mode, she will be nearly undetectable when she stands completely still. Only enemies very close to her will be able to spot her.
Knife Master II – Both twins can unlock the Knife Master I skill, but only Evie can take it to the next level. She will be able to carry twice as many throwing knives, and they will inflict quite a bit more damage.
Stealth III – The final level of Stealth (both twins can access Stealth I and II), Stealth III increases Evie’s Stealth stat by an additional 11. She is far less likely to be detected and everything she does – including assassinations – make very little noise.
Another interesting addition is the fact that while crafting can also be used to top up gear and upgrade your character, it can also be used to upgrade your gang. This includes giving you discounts on items, bribing the police, sabotaging Templar carriages and weapons. Building up the Rooks to be stronger is important to your game.
The rest of the FAQ is well worth a read, especially if you are interested in the crafting system for the game.
What are your thoughts on the Unique Skills? Does the idea of upgrading the Rook add interest for you? Let us know below.