Halo 5: Guardians is heading towards it’s October 27 release, and the question of local co-op has been raised. In an interview with Xbox’s Phil Spencer he has downplayed the importance of this form of gameplay.
Speaking to Gamespot, he was asked why local multiplayer was not an option:
“We see the robustness of what Xbox Live is today and where people are playing across Xbox Live–you at your house, me at our house. We know that’s the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you’re looking at, and all the systems in place. While I loved the split screen of Halo 1, obviously it was kind of how multiplayer in Halo was born, I think the team made a trade-off based on what they see happening in the market today and what they wanted to do with their game.”
On the data proving most want to play online co-op instead:
“Well, we obviously don’t know for machines that don’t connect, but yeah. When you look at where most of the multiplayer happens in games, Live (is the place) just because it’s so easy. I don’t have to have somebody at my house. I love the nostalgia of the couch co-op of what Halo did in the past, but I also know in the realities of the day with people’s busy lives, it’s not as easy to get everybody in the same physical place. It’s one of the advantages that Xbox Live obviously offers.”
With a game like Halo 5: Guardians I don’t see an issue with a lack of local co-op, and see the logic in what Phil Spencer says. Whether other gamers agree with that view is another matter.
What are your thoughts on Phil Spencer’s comments? Do you agree? Let us know your thoughts below.