Deus Ex Mankind Divided Will Support DirectX 12 from Day One, Also Has TressFX 3.0

AMD has confirmed that along with TressFX 3.0, Deus Ex Mankind Divided will also feature DirectX 12 supported shaders from day of release.

There’s no real date give from Eidos Montreal for when exactly Deus Ex Mankind Divided will be released, but we do know that it’s coming out in 2016.

The Dawn engine developed by Eidos is quite impressive, and AMD has confirmed that along with TressFX 3.0, it will also feature DirectX 12 supported shaders from day of release.

That’s good news, as AMD’s Chief Gaming Scientist (cool title) Richard Huddy had a chat with Tweaktown about DirectX 12 and Asynchronous Shaders, and of course also about the support in Deus Ex Mankind Divided.

In addition to DirectX 12, Mankind Divided will also support AMD’s own impressive TressFX 3.0 rendering technology, so you can expect some ultra-realistic hair animations and stuff. It’s not quite clear how the console versions will deal with DX12, but it’s highly unlikely that the performance-intensive rendering of TressFX 3.0 would make it to the PlayStation 4 or Xbox One.

In addition to this, Huddy also announced that Deus Ex: Mankind Divided would have its own built-in benchmark. That’s awesome, and I feel like many more first-person shooters should follow this long-forgotten trend of incorporating built-in benchmarks in their games.

Hopefully we’ll be doing a full analysis of Deus Ex: Mankind Divided with its benchmarking tool when it comes out, and we’ll form a nice detailed tweaks guide for it too.

Haider is a freelance contributor, who loves video games, playing guitar, and aviation. He is a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) ...