In many multiplayer games players have the choice to vote or veto which map to move onto after a match ends. It appears that in Halo 5: Guardians this won’t be the case, instead maps will be chosen on a rotation basis.
Josh Holmes the Studio Head of Halo 5: Guardians often answers gamer’s questions on Twitter, and this was one question raised:
@GDO_TWITS No voting or veto, just straight rotation.
— Josh Holmes (@JoshingtonState) September 7, 2015
To some fans this will be good news. On previous versions of Halo as well as many other games, giving the players the ability to vote has often led to the repeat of certain maps. If you are not a fan of the chosen map and it keeps on coming back as the majority choice, this can often be annoying.
With a rotation system it will make it more likely for the players to get experience on more of the maps, and in some ways even the odds for players. If people are trying to select the ones they are the best at, to have that choice taken away from them can make them up their game.
Halo 5: Guardians is coming Xbox One October 27, and for such a big release it feels surprising that i343 and Microsoft haven’t really hyped the game more than they have. Obviously hardcore fans of the game will know many of the details that have been revealed, but there feels to be a lack of advertising or marketing trailers out at the moment. Something of a surprise when the game is less than two month away.
Maybe as we move into October we’ll start to see more exposure for Halo 5: Guardians, especially once the release of Destiny: The Taken King is out of the way.
What are your thoughts on the rotation system for multiplayer map selection? Let us know below.