In the latest update from DICE about Mirror’s Edge Catalyst, Lead Gameplay Designer Rickard Antroia discusses the basic control system for the game. He reveals just how intuitive they are making it, though hopefully it won’t be too different to the original game.
Looking at the basics of movement, Antroia reveals how the controls work:
“Moving forward and using what we call Up and Down Actions are the fundamentals of movement in Mirror’s Edge Catalyst. Fans of the first game will be familiar in how this is handled. Since there isn’t a dedicated jump button the left shoulder buttons (or PC equivalent) will be used instead, signaling an intent from the player”
All of this sounds fairly intuitive, he also talks about the use of the right trigger on the controller for the use as “Shift”, a new way to make combat more fluid and powerful:
“The origin of Shift is that we wanted to find something that lets you gain speed faster. Shift lets you move sideways in any direction, and also backwards. Say you get too close to a threat or just want to back up and get a clearer view of your surroundings, Shift will take care of that”
One added feature of Shift is an interesting safety mechanism when traversing high places:
“One extra perk of using Shift like this is that you can’t fall off of ledges while doing it. This means you can use this technique on dodgy terrain and on small catwalks without railings”
In addition to this, there is the ability to add in some more advanced moves such as the Quickturn:
“If a beginner is in the middle of a wall run and wants to jump to the opposite side, the Quickturn button will do this with a set direction. More advanced players can however use the mouse or analogue stick to adjust the exact direction of that jump”
With the focus appearing to be making Mirror’s Edge Catalyst easy to pick up, but leaving plenty of room for more advanced manoeuvres the basic movement systems sound like a lot of fun. Hopefully fans of the original game won’t notice too many changes that could spoil their enjoyment of the game.
Do these new control systems sound interesting to you? Let us know your thoughts below.