With the official release of Metal Gear Solid 5: The Phantom Pain just days away, and with some people already playing Konami are very happy with feedback they are getting. In a recent interview with MCV they even claim it to be the game of the year.
In the interview with Jon Edwards, Marketing executive he says:
“Basically, it is the most engrossing and stunning game of the year”
With the reviews that the game is receiving, you can’t help but understand the confidence in that statement.
“It’s the game of the year – guaranteed.”
Continuing to boast about the game:
“Anyone who has spent any amount of time with it has been blown away by its depth, scope and ambition. It is one of those games where people go: ‘I wonder if I can do this?’ and they inevitably can. Many games claim to be sandbox, open-world affairs, but Metal Gear Solid V does offer incredible freedom. Yes, there are missions, but it is truly up to you how they are tackled. When we have shown it to the press, the interesting thing is that they don’t discuss just the missions or what they played, but how they did it. You get people swapping different stories, and discussing how they beat certain elements.”
On the upcoming PC version, which was brought forward to release at the same time as consoles, he seemed similarly enthusiastic:
“The PC version is stunning,” Edwards says. “We are so pleased to be able to release it alongside the console games, and that Kojima Productions has worked so hard to make it such a strong version. Like Ground Zeroes, the graphics are stunning in the new 4K mode, while the scale and online elements within the game are a perfect fit for the format. Metal Gear Solid V is such an entertaining game, we always wanted it to play the strengths of its host format, and the PC edition certainly does that. It is a stunning conversion.”
On the dreaded micro transactions:
“The player recruits R&D people to create weaponry and expand their base. While the entire game can be played without using them, micro transactions are available to speed up the development process. They also come into play with the FOB (Forward Operating Bases) element, when players set up additional Mother Base outposts.”
He does make it clear though that these are a minimal part of the game, and are only available as a shortcut.
In the interview he also mentions a few other details which are well worth reading. You can tell though as marketing executive he is definitely doing his job well to sell the game.
Have you managed to get hold of a copy of the game yet? Let us know your thoughts below.