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Fallout 4 to Support Multiple Play Styles; Questing System will be better than Ever

According to Bethesda’s VP of Development, Todd Howard, the upcoming post-apocalyptic role-playing game has learnt quite a great deal from the emergent questing system used in The Elder Scrolls V: Skyrim.

While speaking with The Guardian on how the studio created the devastated future America, Howard mentioned that the studio learnt from the emergent questing system used in Skyrim which provided emergent quests for the player.

Although Howard did not go into details, he did confirm that the studio is doing a better job at creating quests than what they have ever done before:

I can’t spoil it, but we’re doing a better job than we’ve ever done.

Howard also confirmed that Fallout 4 will support different play styles, though the idea of completing the entire game without violence is not entirely plausible:

You can avoid [killing] a lot. I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours – but we want to support different play styles as much as we can.

In parallel Fallout 4 news, Bethesda has announced a loot crate which will include some rare items for the players. To read up more, head over to the post!

Fallout 4 will release for PC, Playstation 4, and Xbox One on Nov. 10, 2015.