It has already been confirmed that Fallout 4 will support mods on PC and Xbox One, but according to Bethesda, the tools and sharing system do not exist as of this moment.
Soon after the game made an appearance at E3 2015, Todd Howard confirmed that the mods would not be available on the game’s launch. Speaking to IGN; Bethesda’s VP of Marketing, Pete Hines, confirmed that the studio’s focus is on completing the game and will focus its direction on creating mods in 2016:
Our entire focus is on finishing the game. Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.
According to Hines, the studio is hard at work on tackling bugs, improving frame rates, and polishing the game in general:
The idea is that [the tools] will work on all platforms, but the truth is the system doesn’t exist. It’s still being built and worked on and it’s going to take awhile. It’s going to take clearly into next year because we can’t even start it…
Finally, Hines confirmed that Bethesda is working on Bethesda.Net which will allow players to share Fallout 4 mods, DOOM SnapMap creations, and other creations.
In related Fallout news, Pete Hines has also confirmed that the Build Mode in the game will provide players with more customization options than offered by The Elder Scrolls V: Skyrim. To read up more, head over to the post!
Fallout 4 is scheduled to arrive on Nov. 10, 2015 across PC, Playstation 4, and Xbox One.
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