Star Wars Battlefront is being developed by DICE, a subsidiary of Electronic Arts, and Disney and Lucas Films provided plenty of rules and guidelines for DICE to follow, during the development of the project.
DICE didn’t have complete creative freedom with Star Wars, and Disney made sure their guidelines are followed. However. Vice President of EA Studios Patrick Söderlund said that these guidelines were simple, and weren’t a big issue for the development team.
He explained that Disney has been very supportive.
Disney has been very supportive. Everyone said ‘big licenses are hard to work with, the licensors. There’s been a lot of guidelines and rules that you need to follow, but they’ve been very simple, and they’ve always felt right to follow them. We’ve never had a big, ‘what are you guys thinking, putting Jabba the Hutt here? That makes no sense.’
So yes, there’s obviously a lot of work that goes into making sure that it’s approved and everything, but it’s never been a big issue for us, which is pretty cool.
It’s never easy to work with big licenses as fans have a lot expectations from such projects, and developers are asked to make sure they don’t feel alienated.
Star Wars Battlefront comes out for PlayStation 4, Xbox One and PC on November 17.