If you’re like me and hated boss battles in Deus Ex: Human Revolution, you will be excited to know that you no longer have rely on violence in the new installment. You can now converse to your enemies during boss fights in Deus Ex: Mankind Divided – better still, you might choose to keep them alive.
According to gameplay director Patrick Fortier, the studio understands how terrible those outsourced boss fights were, so it is now approaching bosses differently in the sequel. Speaking to the latest issue of OXM, Fortier said bosses in Mankind Divided are more balanced, and the fights will be absolutely narratively important.
“It’s all about supporting all the different play aspects,” Fortier told OXM. “That was the main thing that was missing from the boss fights. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them.”
Mankind Divided is all about choice. You can choose from the three options – fighting, chatting and stealth – in the game, that will bring gameplay variety during boss fights.
“There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether,” said Fortier.
Narrative director Mary DeMarle added that new changes will affect the storyline moments as well, as you will now be able to choose whether to keep bosses alive or to kill them.
“For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes,” she said. “You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game.”
Deus Ex: Mankind Divided is set to release in the first half of 2016.