Fans of Deus Ex: Human Revolution will know that while it was possible to go in all guns blazing, really it was designed with the stealth play in mind. Punishing the loudness of those who tried to rush though the levels it was obvious that being sneakier was the best approach.
With Deus Ex: Mankind Divided things seem to be changing, or that is what Eidos Montreal executive producer Stephane Roy appeared to say when he talked to PCGamesN.
The success of Deus Ex: Human Revolution means that Eidos can use what they created as the foundation for the advancements they are making in Mankind Divided. One of the things they are looking to add is more action.
When asked about the reliance on stealth gameplay this is what he had to say:
“A lot of people told us that they had the feeling that you had to play the game in stealth,” said Roy at E3. “And so we said this time that we really want you to play it like you want, and you’re going to be able to do that. We did this to make it what people want.”
He felt the need to say though that the focus will not always be on stealth:
“We are still putting it all in,” said Roy. “We’re just making sure that no one says that we lied and that you cannot see everything without stealth.”
The augmented tech used in the game will make things more interesting, as well as loud. This includes Jensen’s new gun-arm, which is anything but stealthy. The fact that enemies will be augmented too means that gunfights have to be more through out, with a less straightforward dynamic approach needed.
Were you a fan of the stealthier approach of Human Revolution? What do you think of the changes described by Stephane Roy? Let us know your thoughts below.