When a game goes free-to-play, the big worry for fans is what micro-transactions will be in the game. Often intrusive they can make or break the success of the game so it is important that a major release like Fable Legends isn’t going to be held back by the payment model that it has chosen.
Speaking to MCV Lionhead’s David Eckelberry, the game director, was quick to clarify:
“In terms of the core game loop, there’s nothing that that free-to-play has affected. There’s no I’m losing, I want to buy a magic potion or a health potion to improve my odds. You can get all of our content and there’s no pay walls or energy meters – you can play as much as you want without any kind of gated areas. We don’t allow the business side to affect the game that’s happening in the middle.”
Product Manager Ian Griffiths added:
“We don’t allow the business model to define the game. You can’t purchase anything mid-gameplay. There’s no way you’d be able to get an advantage. We utterly reject any notion of pay-to-win.”
These comments will be important to the players of the game, not because they want it for free, but they don’t want their opponents to gain an edge through the use of real world money. When a game relies on the multiplayer experience, the fun can be taken out of the game when opponents are able to do this.
Free-to-play may be a model that sounds interesting to developers and can make a lot of money, but it can also turn fans against the game if done wrong. It’s nice to see that Lionhead appear to realize that this is something very important to the success of Fable Legends, and the gamers can look forward to a game without intrusive micro transactions that can ruin their gaming experience.
What are your thoughts on Fable Legends being Free-to-Play? Let us know your thoughts below.