A general annoyance surfaced amongst all Star Wars enthusiasts when for the longer period there was no real evidence of in-game footage coming out for Star Wars Battlefront.
Yes, we saw pretty pictures of Walkers and dense forests, but it wasn’t till the mightily impressive E3 demo that we got to see the real action. Thankfully, the real action was worth the wait!
Our take on Star Wars Battlefront’s demo was filled with nothing but praises, yet there were questions arising from various other critics, whose critiques were that Battlefront was too similar to another game with the ‘Battle’ prefix, and developed by the same firm. Yes, we’re talking about Battlefield!
DICE’s Battlefield games in a very basic sense have the same concept: massive battles between two teams in breathtaking environments, with tons of vehicles and gadgets. So basically, the question was that is Battlefront simply a reskin of Battlefield?
The answer, in short, is a big ‘no’. A close visual observation of Battlefront shows that its gameplay mechanics are quite unique.
The game is considerably slower than Battlefield (player movement, pace of vehicles), yet considerably smoother. There’s no natural, realistic ambience to the game other than the distant sound of lasers shooting, yet the smoothness is there from the way the vehicles, players, and environment interconnect with each other.
What’s more important is that Battlefront’s combat has more of a simplistic feel to it, which actually kind of reminds me more of Fallout 4’s demo than it does of Battlefield (of course, the third-person view plays a big part in the comparison). The shooting is simplified with non-considerable recoil, the vehicles aren’t as aggressive, and there are not classes to take use of.
The biggest difference though is DICE’s underrated accomplishment of actually successfully delivering the Star Wars feeling to the player. This is no underachievement, and is one thing that completely transforms the game. You know you’re not in a game that simulates real-world battlefield, but instead in a game that simulates what Star Wars is about, only from a more personal perspective, which completely changes how the game plays and fells.
Now that that’s settled, the real question is, will it be delivered like Battlefield? With this question we’re not talking about the success, gameplay, or feel of the title, but of the content itself. Sure, what we saw at the E3 was impressive, but is that all there is to the game?
Star Wars: Battlefront has always been a rich series under Pandemic Studios since its introduction in 2004, but there seems to be a sense of overall limitation when it comes to DICE’s Battlefront.
Veteran Star Wars fans will always make comparisons, and the general opinion is that despite a lot of impressive features that are meant to deliver the successful first impression, there is a certain lack of depth to EA’s supervised Battlefront title.
EA and DICE have already confirmed that certain vehicles such as the AT-AT won’t be drivable, there will be no Space Battles (what is a Star Wars series without space?), and no Clone Wars. These are features that are dearly coveted by Battlefront fans, and made the game the fantastic experience that it was.
There’s clearly an impressive amount of work being done on Star Wars Battlefront, but will it be enough to quench the thirst of the hardcore gamers out there, who want more than just a game that serves to only increase the hype of the upcoming Episode VII towards the end of the year?
In my opinion, if DICE truly deliver an experience that has quality over quantity in-terms of content, then it could well make-up for its missing features. If not, then Star Wars: Battlefront may end up being a game that has the ‘wow’ factor for only a few days until it becomes boring and repetitive.