Destiny was a bold and ambitious project, and considering just how big it is from a very highly respected team such as Bungie, it is surprising that it got so many mixed reviews once it came out.
The goal of Destiny was to become a unique first-person shooter MMO title, offering players loot and world that attempted to reiterate the success of titles like World of Warcraft and Guild Wars. Did it succeed or did it fail?
Well, that’s up in the air for debate, but Destiny certainly offers something or the other that other games in the ‘first-person shooter’ category don’t.
The creators behind the game have always mentioned that they never intended to make Destiny a title that you would play from start to finish, but instead an entertainment that would become a hobby. It’s become such for most people, but the bitter truth is that Destiny’s lore and world is not as expansive as that of WoW or Guild Wars, which means that it tends to become stale rather quickly (and by quickly a mean a few months).
In such games, it isn’t presentation that matters, but the content itself, and Destiny’s content was greatly limited at the start. The solution? Simple: add expansions.
It worked for the most part, especially for those who bought season passes for the title. December’s The Dark Below and May’s The House of Wolves expansions were timed well enough to keep everyone who bought the season pass on their toes and interested, but those who bought the vanilla game wouldn’t have had the pleasure of paying $20 each for them.
The expansions were good for the most part; enough to keep everyone interested despite the grinding horror mechanism that was a part of The Dark Below (which was thankfully fixed in The House of Wolves). Bungie claims that Destiny is a yearly-based project, and that its success would determine how long the game would carry on before they decide to release something like a ‘Destiny 2’.
Now comes The Taken King expansion, but it’s an expansion that will not favor the seasons pass wielders, nor will it favor the newcomers. The Taken King is priced at an insane $40, which means Destiny enthusiasts will have to be extra brave in opting to buy an expansion in a year that is filled with blockbuster titles like Batman: Arkham Knight, The Witcher 3, Fallout 4, Black Ops 3, Star Wars: Battlefront, and various others.
Bungie however, has backed their pricing, stating that The Taken King adds tons of new features, and is almost twice as big as any of the previous expansions. The thing is, no matter how big it is, it still occupies the same realm of Destiny, and that’s what the concerning part is.
The Taken King will keep Destiny on life-support for maybe a few months more, but what then? Will Bungie release another $40 priced expansion for a game that seems to be aging faster than it should have?
The more important issue however, is how Bungie decides to attract those who bought the game but stopped playing it after a few months. What is being done to bring back those players? House of Wolves clearly showed that you need to be in tip-top shape to even have a chance to enjoy its high-level missions, and much of the same is expected with The Taken King.
You have the extra subclass per class in The Taken King, along with a new Raid and an entirely new set of story missions that take place in a fresh setting. You could dub it as a ‘mini-sequel’, but the key component it’s missing is that it offers very little to those who decided not to play the game (for whatever reasons) and will buy the expansion.
The question for the public is if Destiny’s The Taken King is worth the $40, and whether or not it offers anything groundbreaking for the players who will decide to pick up the game again being attracted by what The Taken King offers.
Most importantly: how long till Destiny becomes obsolete?