WB and Rocksteady Studios released Batman Arkham Knight just a week ago. The game suffered from issue across all platforms but once again it was PC that was hit the hardest.
Things were so bad that WB had to pull the game from digital and physical sales platforms. On top of that, reports suggest that WB knew about these issues for months but still decided to release the game, thinking it was good enough.
As we now know, it was the worst possible decision.
Interestingly, console versions would have also suffered but developers managed to put it together. According to a QA tester who spoke to Kotaku, the game was impossible to run on consoles for months.
Getting it to work on consoles was impossible for months.That’s part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles.
Since the release of both Xbox One and PS4 back in 2013, we have heard countless times that the new consoles are easier to work with; mainly due to their architecture being similar to that of a PC.
However, QA teams testing Arkham Knight were told that PS4 and Xbox One aren’t as easy to work with as they expected.
Still, the developers made an effort to make the game work, why couldn’t they make the same effort for PC?
Due to consoles proving to be a bit difficult to work with, it seems that is why they let Iron Galaxy handle Arkham Knight’s PC port, so they can focus their attention primarily on the console version.
For now, we can only hope that Rocksteady manages to fix Batman Arkham Knight and learn from their mistakes, so future titles don’t suffer.
The best possible way for them was to delay the PC version, similar to what Rockstar did with GTA V.