Batman Arkham Knight: A Disappointment for AMD, Nvidia Users So Far
Okay so when you are talking about a game that is this big and awaited by as many people as this one, it is a big thing to say that the developers might have disappointed fans.
Batman Arkham Knight came out today for all the platforms, but it is the game’s PC version that has been in the line of fire for a number of reasons.
For instance if you check out the user reviews on Steam Community for the game you will see that almost everyone is complaining about numerous performance issues including massive stuttering, frame rate drops, FPS lock at 30, sound bugs, some ugly textures, graphics driver crashes, motion blur, SLI support problems, freezes and tons of other issues.
So yeah, in the words of the people who have played Batman Arkham Knight on PC specifications that either match recommended or are better, the game is horribly optimized and certainly a no go zone for AMD users.
However, as you might have noticed, the problems are not specific to AMD alone. Nvidia with all its Game Works features hammered into the game doesn’t give you the perfect performance.
They put in a 30 FPS lock on PC! I mean it is editable from an INI file but does that match the expectations? Next up, even if you deactivate the lock the game’s frame rate fluctuates between three and 60, even if Game Works is turned off.
What’s more, players have reported that even with the 1000 bucks Titan X or the 980 Ti they haven’t been able to either reach or maintain 60FPS.
Moving on, SLI support is a nasty mess; even in the release notes of the Nvidia 353.30 WHQL Game Ready driver they have acknowledged some of the issues:
- [SLI, Batman: Arkham Knights] Heavy flickering occurs in game after Alt+Tab if SLI is enabled. 
- [SLI, Batman: Arkham Knights] Severe stuttering seen, especially in indoor scenes, when the game is running at 4K resolution and NVIDIA Gameworks settings are turned on. 
- [SLI, Batman: Arkham Knights] Random flickering occurs in the game if SLI is enabled. 
- [GM206, SLI, Batman: Arkham Knights] Stuttering occurs and performance drops after shadow quality settings are toggled. 
- [GK180, SLI, Batman: Arkham Knights] When SLI is enabled, a crash points to ntdll.dll shortly after the game is exited. 
“Game ready,” really?
Oh and Rocksteady, no body liked it when you updated the system requirements only hours before the PC release to officially state that AMD users will face “known problems.”
It looks like both AMD and Nvidia users will have to wait for massive patches and updates before Batman Arkham Knight really turns acceptable.
You can read our list of Batman Arkham Knight Crashes, Performance, FPS, Stuttering, Errors, Bugs and Fixes.