Since the announcement of Uncharted 4, everyone was hoping for it to run in 60FPS, both in multiplayer and single-player campaign.
Later on, Naughty Dog said they are targeting 60Fps in both aspects of the game, but as it turns out, they could only manage to hit 60 frames per second in the multiplayer.
During an E3 Live Show, Lead Designer Kurt Margenau confirmed that Nathan Drake’s latest adventure won’t be meeting its 60FPS target in offline campaign, so like most games it will run on 30.
Uncharted 4 was showcased in all its glory during Sony’s E3 press-conference, the game looked gorgeous and while some might be disappointed by it not running at 60, but if the game looks that good in 30? I for one don’t really care about its frame-rate, do you?
At the start of this generation of consoles we hoped that both consoles are going to be able to hit 60FPS in a heartbeat, but that hasn’t been the case.
The situation will surely be frustrating for many but as we further head into the console cycle, we might see more games hitting the sweet spot.
Uncharted 4: A Thief’s End is slated for a Spring 2016 release exclusively on PlayStation 4.