One of the biggest and most exciting announcement to come out of E3, was Fallout 4’s mod support on consoles. Xbox One is getting mod support first, while PS4 will get is down the line.
We know mods are coming, but what we don’t know is how they will actually work on console. To explain things to fans, Fallout 4 game director Todd Howard spoke in interview about the new feature. He said that the development team wants mod support to be similar to Skyrim.
So, just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game. Because we try heavily not to.
In Fallout 4, save file will be copied and players will get one with and one without the mod. While booting up the game, players will be asked which save-file would they like to run.
Fallout 4 mods won’t be curated by Bethesda any more then they have curated mods for Skyrim. So expect very little involvement from the studio.
We don’t want to. We’ll see how we have to go through that. The plan is that it goes through Bethesda.net, but … outside of things that we would normally take down — we take down things on Steam Workshop if it’s got things that are illegal, or things like that — we’ll do the same thing.
Fallout 4 is coming to PC, PS4 and Xbox One in November.