Star Fox Zero was announced at Nintendo’s E3 2015 event yesterday, but if you were eyeing it for multiplayer battles, you are out of luck.
As opposed to what the previous games in the Star Fox series prioritized, Star Fox Zero is going to give more attention to the singleplayer and surprisingly, the developers have skipped online multiplayer outright.
Here’s a statement that was provided by Shigeru Miyamoto of Nintendo at the time of their digital E3 2015 event.
So, we’re really prioritizing getting this new game playing at 60 frames-per-second. In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.
However, this is not something that cannot be changed. Miyamoto himself has stated that if it turns out that the online multiplayer component of the game is “really good” for the game, they might consider it:
Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.
Sadly, they don’t think so right now.
It is clear that Nintendo wishes to direct all their at producing a singleplayer that runs at 60fps, and that they are willing to get there at the cost of the multiplayer. Do you think this is a good move?
Personally I think multiplayer modes for games are even more important now than they were in the time of titles that came before Star Fox Zero.