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DOOM E3 Preview – First Impressions of the Gory Shooter Reboot

Nope, there is no such thing as DOOM 4. There is, however, a reboot of the DOOM series, and it carries no numerical value with it.

Bethesda revealed the trailer of the long awaited DOOM game that every veteran gamer was waiting for. The insane monster-slaying title always had its flaws of being repetitive, but the brutality and raw pleasure of slaying the weirdest creatures imaginable was a never-ending thirst.

What was saw at the E3 was classic DOOM that combined beautifully with modern day shooting standards. We had the very mundane shotgun that was pretty meh, but soon afterwards we were introduced to some classic DOOM weapons in the form of the iconic Dual-Barrel Shotgun, Plasma Rifle, the fan-favorite Chainsaw, and the eternally loved BFG.

The Chainsaw, along with the spectacularly designed environment were the obvious highlights of the entire demo, which was otherwise filled with only a handful of enemy variations. The stage itself had DOOM written all-over it, though it took more influence from the futuristic setup of DOOM 3 instead of the age-old DOOM 2.

Bethesda also pointed out that DOOM will not be easy. In all honesty, none of the previous games in DOOM were easy, so it should’ve been a given even without them pointing it out. Since have though, it seems like the game will take increase the difficulty up a notch. Id Software executive producer even mentioned that the developer who performed the demo was an expert at the game, which is why he made things look simpler than they actually will be.

What will make DOOM distinctive and different from its predecessors will be the relatively open environments. Enemy spawns won’t be scripted, and they’ll move around freely in locations, reacting to your presence when needed, and making transient decisions that are more AI-based than script-based.

Gameplay-wise, I was personally hoping to see a few more features. The multiple ways of killing enemies with melee strikes was exciting to see — as was the non-regenerative health system, which meant players would have to rely on picking up drops from the torn and shattered remains of monsters.

The base is set, but the real challenge for id Software and Bethesda will be to create a game that doesn’t become stale within the first few hours. There has to be some kind of ‘oomph’ in it that keeps players going, and makes killing monsters in a billion ways a satisfying experience.

DOOM will be released in the second quarter of 2016 for Xbox One, PC, and PlayStation 4.