Assassin’s Creed: Unity was not met with the kind of reception Ubisoft expected, and went down as one of the worst AAA titles released in recent history.
The title was accused of being boring, terribly optimized, and an unfinished product released hastily, with an attempt to rob players by barring access to crucial features. All these accusations were justified, and Ubisoft went on the road to redemption by creating Assassin’s Creed: Syndicate. Or did they?
Ubisoft’s E3 overall conference and Assassin’s Creed: Syndicate were both underwhelming, to say the least. We were introduced to an unreasonably lengthy CGI trailer of Syndicate that didn’t show anything other than the Victorian London setting during the final years of the industrial revolution.
Sure, the concept is nice, but sadly Assassin’s Creed: Syndicate’s gameplay was as underwhelming as its CGI. There’s this new grappling rope that one can take use of, and it makes climbing around more efficient (not to mention it reminds one a lot about Batman).
However, the core mechanics of the game have largely remained the same, and that is actually the most worrying part. Fights are based around the same system that has grown stale, except that instead of swords you’ll be throwing more punches and taking advantage of fist weapons.
Assassinations are also the same, with the scripted event that leads to your usual slit-the-throat from behind, or a jump from a higher location onto the specified target. There’s too little that is different, and with the introduction of the umpteenth Assassin’s Creed game in recent years, one feels the formula has become largely outdated.
You do have the added options that open up with the grapple-rope, giving slight flexibility to the game, but apart from that and a few scripted events, Syndicate is appearing to be largely the same as any other AC game – just with a different setting.
Speaking of setting, Assassin’s Creed: Syndicate is set 1868. The time of horse carriages is nearly at an end, and industry is booming. Though it does allow the city to advance technologically, it also creates vast battle struggles amongst factions who are desperate to adapt to the politic changes coming up.
Like Unity, you’ll have the backing of masses who you earn the trust of by helping in one way or the other, but apart from the much-loved acrobats, climbing, and free-running, Syndicate appears to offer nothing spectacular or out of the ordinary.
Perhaps it is time for Ubisoft to call an end to the franchise, or at least take a break from it, before it ultimately turns into the wrong kind of example for the world.