Everything to Know about Xbox One Backward Compatibility
Yesterday Microsoft announced backwards compatibility for Xbox One – to the joy of millions. However, there must be questions in your mind regarding how this is going to work; so here we are with everything that you will need to know about the feature.
Firstly, you should know that you will get backward compatibility for no extra cost.
While the feature is going to go live in public in holidays this year, if you are in the preview program you will be able to try it out right away for a list of games provided here.
However, don’t think this is the complete list of titles, Microsoft has announced hundreds more will be added every month once backward compatibility is live.
Even more importantly, you must be wondering how exactly are they selecting the titles so that you can figure out what games you might soon be playing. Here’s what Microsoft has to say about that:
We’re starting with some of the most popular and highest rated Xbox 360 titles. We’re listening to our fans and working with our partners. We’ll continue to update this page as more titles are added. We’re continuing to listen to Xbox fan feedback and you can request titles at Xbox Feedback.
Getting an Xbox 360 game on Xbox One doesn’t work like streaming, the games are installed just like any of its own title would be. Just install and play! However, you cannot purchase digital Xbox 360 titles on Xbox One yet, you will need to buy them from the Xbox 360 or their official website and then install them on the new console.
The save files and achievements are cross generation; which means that your progress, if uploaded to cloud will be available on the latest generation console and so will your achievements.
About the multiplayer, while you can play Xbox 360 games on your Xbox One with other Xbox 360 users, you cannot do the same for Xbox One titles.
The most important part however, is something that Microsoft conveniently missed out from the highlights of the feature at their yesterday’s E3 2015 press conference.
While all games are going to be up for backward compatibility, the developers must opt in for it. This means if a developer does not initiate the process of bringing a certain game for backwards compatibility, it will not be a part of the program.
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