With just a day before Microsoft begins its E3 2015 press briefing, some more details have arrived regarding the gameplay of Halo 5: Guardians.
In an AMA (Ask Me Anything) conducted a couple of days ago on the Halo Sub-Reddit, Xbox MVP Dan Hammill answered some of the more popular questions posted by fans.
Regarding the game’s AI, Hammill stated that both the enemy and friendly AI have been vastly improved. From his comments, players should be wary about approaching enemies and should not underestimate their intelligence in Halo 5: Guardians.
Enemy AI was top notch. Dueling with a sword Elite was a challenge. NOT comparable to Noble team, they were awful. They’re smarter. They talk to each other. One grunt blew all four of us up with a plasma. It was embarrassing. The Jackals jetpack up to you and stuff, but I didn’t see anything else I don’t believe.
As for the friendlies that players will be issuing orders to, Hammill said that they are very easy to command. In fact he stated that the gameplay was designed with this aspect in mind. Players can issue orders on the fly, and they will be followed with efficiency.
Commands felt as they should: The game was made with them in mind. I wouldn’t call them a gimmick. Think Halo Reach and how awful they all were. GET IN MY WARTHOG! Now you can tell them to with a button.
Visually Halo 5: Guardians has always looked amazing. The game, though, has improved noticeable since its early Beta testing period. The beta, which was conducted at 720p, has now seemingly been brought up to 1080p for the final game.
As far as I’m aware I was playing at 1080p at the studio (could be wrong). Beta was 720. It just seemed very smooth.
Even though he couldn’t quite confirm the 1080p bit, Hammill did add that there was not a single stutter during his run.
He called the multiplayer portion as a “complementary new epic multiplayer experience.” Microsoft will be showcasing it tomorrow at E3 2015. From Hammill comments, we won’t be disappointed in what we’re shown.