This week’s PlayStation Magazine UK dropped with plenty of new details related to Kojima’s Metal Gear Solid V: The Phantom Pain. It features a 16-page preview of the game and gave us an even better idea of what we can expect from MGS V, in terms gameplay and story.
Note: Details were posted by a user on NeoGaf.
According to PlayStation Magazine UK, the first hour of the game is on of the best they have ever seen is a video game. They further said that the original “The Phantom Pain” trailer (posted below) was just an appetizer and didn’t touch on its full-scale and brilliance.
Speaking about the tone of the opening sequence, they say it is different from the entire game and somewhat horror-esque. Similar to Metal Gear Solid Ground Zeroes, Big Boss can interrogate enemy soldiers, however, if they speak in Russian/African, he won’t be able to understand them.
To solve this problem and get better intel, Big Boss has to complete a certain side-op and “Fulton” a translator who will help BB understand this language.
Maps in Metal Gear Solid V are huge and to make navigation a bit easy, the game will allow you to fast-travel using cardboard boxes.
At the loadout screen, you can select the time of mission (Day, Night, Noon etc), gear, weapons, Snake’s mechanical arm abilities, boxes, buddies, vehicles and more.
To stop infinite farming, once you “Fulton” an item from the map, it’s gone for good. Also, you will have to upgrade the “Fulton” to lift heavier items.
Metal Gear Solid V: The Phantom Pain features an open-ended game structure, a number of missions are available at any given time, meaning you won’t have to go back to Mother Base.
In Ground Zeroes, Snakes Mother Base was attacked and destroyed, some side-missions in The Phantom Pain will see Snake attempting to rescue some of the “crazed” survivors of the event.
Metal Gear Solid V: The Phantom Pain is slated for a September 1 release on PlayStation 4, PlayStation 3, Xbox One, Xbox 60 and PC.