This has been a most awkward week for Fallout 4.
When Bethesda released its first trailer earlier this week, it was only natural for fans of the post-apocalyptic series to lose themselves in excitement for finally treading eyes on a game whose existence has been long rumored and speculated for a while now.
However, shortly after everyone regained their senses, many began lashing out on the outdated visuals.
Fallout 4’s debut trailer was created entirely using in-game footage. This allowed everyone to see first hand how the game would actually look, how the characters would interact, to get a peek on some of the environmental design and a feel for the lighting.
In all fairness, the trailer was nothing spectacular. For a highly anticipated title, Fallout 4 revealed itself in a mellow showcasing.
That fact helped arm fans and critics with ammo to straight away start comparing every aspect with the recently released, The Witcher 3: Wild Hunt. Many more pointed out how Fallout 4 looked aged, considering the visual milestones most developers have been able to achieve recently.
While Bethesda has not mentioned it, the trailer makes for a strong assumption that Fallout 4 is using the same Gamebryo engine that was previously used to power Fallout 3 and The Elder Scrolls IV: Oblivion.
The community has made itself heard, they are tired of Bethesda sticking to their same set of tools. I, though, would like to believe that deep within those voices lies the disappointed in expecting an open world magnificence with the graphical prowess of today’s hardware.
It’s unlikely that Bethesda was not expecting this reaction. This eventful week does not speak for Bethesda being laid back in its approach to a current-gen game. What many are failing to grasp is that the developer is not afraid to show off the actual game first hand.
Fallout 4 received an honest trailer. Just how many times have we seen that happen with games in the past years? It has become a norm to hype a game with a heavily edited trailer. It helps throw out that positive marketing which every company needs.
By the time of release, though, consumers realize just how different the final product looks compared to the initial reveal. This has been happening for so long, that even writing about it feels monotonous. Let’s take The Witcher 3: Wild Hunt for one.
For the record, this game has surpassed every expectation from every RPG fan out there. You only have to play the first couple of hours to realize the love and dedication CD Projekt RED has thrown into the final chapter of Geralt.
However, that still does not allow the Polish studio to escape the fact that they opted for hypocrisy concerning the game’s visual fidelity.
The final version looks amazing, but the first reveal of the game was simply unreal. CD Projekt RED continued to deny every rumor of a possible downgrade as they began appearing on the web. They only accepted it after the game was released, even citing the reason why it had to be done.
This has nothing to do with how good or bad the final game comes out to be. It’s about a moral obligation of not considering your consumer-base as fools, and lying to them with stoked out media. This is where Bethesda deserves our appreciation for being honest with us from day one.
With the Fallout 4 trailer, Bethesda has given a bold statement. It does not believe in sweeping its fans with falsely put trailers. Instead, it is confident in the game’s core experience to make the critics of now change their tune as more details for the game are revealed.
Coincidentally, this also comes just weeks before E3 2015, where we’ll be treated to a bunch of ecstatic cinematic trailers for upcoming games.
When you feel yourself losing a grip on reality upon watching one of them, remind yourself to hold out on those pre-orders, at least until the same version is confirmed to be releasing in its final form.
Whether or not Fallout 4 comes out to be a terrific installment, here’s hoping that other developers take note from Bethesda and start being more open about possible downgrades before the release of the game.