After Batman Arkham Knight, How About a Superman Game from Rocksteady?

With just 4 games, Rocksteady Studios were quick enough to have them recognized as a quality triple-A developer. With Batman Arkham Knight close at hand, I couldn’t help but wonder what Rocksteady would do next. Will the studio take a break from superheroes and come up with a new IP or go with some pre-established franchise?

Batman: Arkham Asylum launched at a time when there was a lack of decent superheroes games, and Arkham Asylum exceeded fans’ expectations. Before the inception of Arkham Asylum, there was hardly a decent Batman game and this is where Superman is currently standing.

It’s not like no one ever dared create a Superman game! Following is the footage from a cancelled Superman game originally intended to launch on Xbox 360 and Playstation 3:

With Batman: Arkham Asylum, Rocksteady created a video game based on a comicbook character that was enthralling, innovative, and polished. Not only this, but the developer also had the sense to stick to the elements which make Batman a likeable superhero. And this is why I think Superman should also receive the same treatment – he’s been through a lot!

But there are certain things that we need to understand as to why the previous games based on Superman weren’t successful. Firstly, I think it can be attributed to Superman’s superhuman strength and the fact that he’s near-indestructible. Video gaming is an industry where you need to have that fear of death and failure so that you – those who have played Darks Souls or Bloodborne would understand my point. But with Superman, creating such a thing will take away the essence of the comicbook superhero.

Superman Returns, developed by EA Tiburon, released back in November 2006 on Xbox, Xbox 360, Playstation 2, and Nintendo DS tried to implement different ideas which failed miserably, leaving players frustrated instead of being happy. The game had so many things wrong on so many levels that it’s hard to summarize everything.

First off, the flying mechanic felt like you were chasing a high-speed bullet moving through the Metropolis. The high-speed made is nigh impossible for players to steer the superhero in their desired direction and they ended up banging into buildings and other structures. And most importantly, the flying mechanics felt as a chore altogether.

Secondly, the game forced players into managing a Humanity Meter by saving the citizens of Metropolis which, once again, felt like a chore unlike side activities you will find Rocksteady games.

Despite all these facts, I have faith in Rocksteady Studios that can make an excellent game out of Superman, the way they did with Batman. Needless to say, but both of the superheroes share an interesting and diverse cast of characters including villains and allies. Both heroes possess a number of skills that would help create immersive gameplay mechanics, the way they exist in Batman games.

How do you think Rocksteady Studios should tackle if they were to make a video game based on Superman? Share your ideas and suggestions with us in the comments section below!