The apocalyptic open world setting of Mad Max is going to greatly benefit from the latest iteration of the Avalanche Engine.
In an interview with DSoG, Lead Programmer Alvar Johnson shared a few major details about the technological advancements the engine has seen to. The Avalanche Engine has been steadily improving and bolstering its amount of features with each publication.
For Mad Max, the engine is going to deliver a pleasant day-night cycle, and a dynamic weather system which is also capable of initiating big sand storms.
“Mad Max is set in The Wasteland where a lot of the ground is visible, so we added parallax occlusion mapping to give some depth to the terrain material,” Johnson shared about the game’s textures. “There also isn’t any living vegetation, or bodies of water, so the variation in shaders range between materials like sand, paint, blood and chrome.”
The team is currently laying a large focus on the game’s lighting and special effects. “We work a lot with light projections and dynamic shadows as well as fire, dust and debris swirling around to create motion and variations.” Johnson added that the engine is greatly optimized for open world gameplay. Hence, it allows the developer to easily make use of these and many other features to provide players with a great experience.
Mad Max is scheduled for a release on September 1 in North America and September 4 in Europe for the PlayStation 4, Xbox One, and PC. The game will be making an appearance at E3 2015 in June, where we’ll be given a closer look at its gameplay.