We have seen in some of the recent games that got released on both Sony’s PlayStation 4 and Microsoft’s Xbox One that the frame rates and resolutions have not been the same (at least in some cases).
This has been brushed off by some with a hope that soon the full capabilities of the Xbox One will get realized and we will see better resolutions and frame rates per second on the same games.
I am not discussing whether that is going to happen or not, but we have word from the makers of Halo 5 Guardians that the title is going to achieve that target.
Josh Holmes, the Studio Head for the game at 343 Industries has been pretty vocal about the game’s development over at his Twitter as well as otherwise.
This time again it was Holmes who answered a few queries regarding Halo 5 Guardians on the TeamBeyond forums where someone referred to the amount of objects being featured on the maps calling the immense details being shown as “clutter,” Holmes’ defense was the following:
This is a constant challenge with heightened visual fidelity. What you see as “clutter,” someone else sees as “detail” – the goal (and challenge) is to deliver a more detailed physical environment that maximizes the capabilities of the Xbox One while retaining clarity of image and the ability to follow the action. Your point is well taken though and this is something we are always working to balance.
Of course he was talking specifically about the visual fidelity of the game itself, but in doing so he was also claiming that the game “maximizes the capabilities of the Xbox One.”
What are the maximum capabilities of Xbox One that they are claiming to achieve with Halo 5 Guardians? What does it quantify into?