Mortal Kombat X Plagued With Terrible Online Netcode

Mortal Kombat X reportedly broke its street date last week, and many were able to start playing on their consoles ahead of its official release date.

Thanks to those with the leaked copies, we got a small preview about the game over the weekend. The unanimous report from players is that the online netcode for Mortal Kombat X is perhaps even worse than 2011’s Mortal Kombat reboot and Injustice: Gods Among Us, if not the same.

Players have said to be fighting constantly with lag, delays, and unstable pings, when going online. The online issue is not exclusive to any console and is present on both the PlayStation 4 and Xbox One. From the reports, it’s expected that the PC version will also share a similar online problem.

Mortal Kombat X has a day-one patch set up, which many were hoping would fix the online lag. However, Xbox One players who updated their game over the weekend have stated that the patch had no effect.

This is not the first time that a title from NetherRealm Studios has been plagued with a terrible netcode. Earlier this month Mortal Kombat co-creator Ed Boon acknowledged in a new interview with AngryJoe that the netcode for the 2011 Mortal Kombat reboot and 2013’s Injustice: Gods Among Us could have been better.

When asked about Mortal Kombat X, Boon guaranteed that the new game’s netcode would be an improvement over the studio’s recent games. The current situation says otherwise.

Mortal Kombat X is going to release on April 14 for the PlayStation 4, Xbox One, and PC.

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