The Monk Class in Pillars of Eternity specializes in Striking, Defense, and Control. Monks easily withstand damage and are capable of direct acquired damage to power up their abilities. They are powered by Wounds, but some of them rely on Per Encounter or Per Rest use.
Pillars of Eternity Monk Class
Below is everything you need to know about this class such as Wounds, Talents, and more:
Beginning Stats
Starting Ability – Transcendent Suffering
An unarmed Monk delivers highly powerful strikes.
Starting Ability – Wounds
Monks keep on absorbing damage and channel it to power up their special abilities.
- Endurance – 42 + 14 per Level
- Health – 6 x Endurance
- Accuracy – 30 + 3 per Level
- Deflection – 25
Wounds
Transcendent Suffering 4
Required: Level 10 – Passive
With this ability, Monks gain increased base Unarmed Damage which continues to increase after every 3 Level.
Transcendent Suffering 3
Required: Level 7 – Passive
With this ability, Monks gain increased base Unarmed Damage which continues to increase after every 3 Level.
Flagellant’s Path
Required: Level 11 – Requires 3 Wounds
This ability allows Monk to move towards the targeted enemies within 2m distance, dealing 20-30 Crush Damage and reducing Defenses for 30 seconds vs. Deflection by -10.
Turning Wheel
Required: Level 3 – Passive
This ability allows Monk to add 5% Burn Damage to Melee Damage per Wound.
Rooting Pain
Required: Level 7 – Passive
This ability allows Monk to create 1.25m shockwave around him or herself which deals 10-15 Crush Damage vs. Fortitude and has a chance to interrupt.
Transcendent Suffering
Required: Level 1 – Passive
With this ability, Monks gain increased base Unarmed Damage which continues to increase after every 3 Level.
Stunning Blows
Required: Level 5 – 2 per encounter and Melee Only
With this ability, Monks Stunned targeted enemies for 3 seconds vs. Fortitude.
Torment’s Reach
Required: Level 1 – Requires 1 Wound and Melee Only
With this ability, Monks deliver +50% additional Crush Damage to the primary target and reduces the Might of secondary targets for 20 seconds.
Swift Strikes
Required: Level 1 – Requires 1 Wound
This ability grants Monks with x1.4 Attack Speed for 10 seconds.
Force of Anguish
Required: Level 3 – Requires 2 Wounds and Melee Only
This ability allows Monks to knock back their primary target 7.0m vs. Fortitude before ending up Prone for 10 seconds.
Clarity of Agony
Required: Level 5 – 2 per rest
This ability allows Monk to reduce duration of incoming effects by x0.5 for 10 seconds.
Enervating Blows
Required: Level 9 – Passive
This ability leaves enemies with -2 Might, -2 Constitution, -2 Move Speed, -20 Fortitude, -20 Will, Weakened for 15 seconds.
Crucible of Suffering
Required: Level 7 – Passive
This ability allows Monk to gain +10 Fortitude, +10 Reflex, +10 Will for 20 seconds.
Long Stride
Required: Level 3 – Passive
This ability allows Monk to gain +2 Move Speed during combat.
Transcendent Suffering 2
Required: Level 4 – Passive
With this ability, Monks gain increased base Unarmed Damage which continues to increase after every 3 Level.
Duality of Mortal Presence – Deflection
Required: Level 7 – Modal
With this ability, Monk gains +8 Deflection against all attacks.
Talents
Duality of Mortal Presence
This allows players to acquire +8 Deflection.
Grants Duality of Mortal Presence – Other Def.
This allows players to acquire +8 All Defenses except Deflection.
Lesser Wounds
This allows Monk to gain Wounds at a much faster rate.
Lightning Strikes
This allows Monk to modify Swift Strikes and gain additional Shock Damage.
Mortification of the Soul
This allows Monk to inflict damage on him or herself and gain Wounds quickly.
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