Destiny Inferno Mode to be Mixed up with Clash Today!

By   /   Mar 31, 2015

If you love Destiny Inferno, you are going to be excited to know that the return of the carnage is going to be different from what it was previously.

You played Inferno in the Control mode before, this time it has been announced that the mode will be mixed up with Clash, the 6v6 team based competitive multiplayer, and it is heating things up again on March 31, 11 AM PST!

Inferno mode is making a comeback to the Crucible this week! As a follow up to its debut as a Control variant, we’re serving up a more challenging way to play Clash.

So what exactly will this change in the game?

Jeremiah Pieschl, the designer for Crucible at Bungie has shared some advice for those who will try out Destiny Inferno Clash as well as listed the changes.

First off, there are going to be no trackers because the HUD will be removed from the game. This means you will have to make sure someone is watching your back and the corners.

The sole focus of the modes is on number of kills; you don’t get anything for assists, and they have “removed as many scoring events as possible.”

There is going to be only one heavy ammo crate which means the usage of Heavy will be conservative, and enemies with Heavy could get vulnerable to flanking since there are no trackers.

Lastly, Pieschl suggested that good communication could be the key to success here – owing to the absence of radars again. If you keep telling enemy locations to your team regularly, it could give everyone a fair advantage over things that are not in front of their own eyes.

While the mode in which Inferno plays out has been changed, the maps included are going to be the same as they were in Inferno Control. Here’s the rundown on the list:

  • The Anomaly
  • Firebase Delphi
  • Twilight Gap
  • Rusted Lands
  • Shores of Time
  • Blind Watch
  • Asylum
  • The Burning Shrine
  • The Cauldron
  • Pantheon

Destiny Inferno Clash hits this week, will you be gearing up for it?

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