Wasteland 2 is Being Migrated to Unity 5 for Graphical Revamp

By   /   Mar 2, 2015

For some of us, games like Wasteland 2 never get old; however, their graphics do. The game was originally made on Unity 4.5 and as you know, we now have Unity 5 building awesome games; so the developers have announced is the migration of the game’s codebase to the newer version.

Fans of Wasteland 2 might know about InXile Entertainment’s planned balancing and improvements to the game. Now it is going to get much bigger than what they originally meant by that.

Chris Keenan, the Project Lead for the game took to the Kickstarter page of the game where, at one time, they earned three times their original goal.

One task we’re working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license.

Apart from some amazing changes like physically based shading, this means that the modding community is also going to get their hands on more tools which InXile will be releasing once they are done with the upgradation.

In the end, Keenan also teased changes to the character system which is going to change the gameplay by introducing some new elements to the game. So far, he didn’t share any other details on which so that is all we have for you at the moment.

Keep checking back for more information on this, we will keep you updated.

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