Back in 2014 a number of games were delayed and pushed to 2015. One of them was the final installment of the Caped Crusader’s trilogy, Batman Arkham Knight. The game was expected in late 2014 but will now be released in June.
After months of its delay, developers Rocksteady has come forward to explain a bit more about why Arkham Knight was pushed. Speaking with Edge Magazine, game director Sefton Hill revealed that Rocksteady had a vision for Batman: Arkham Knight and wanted to execute it properly.
Even though the game could have been released back then, they approached Warner Bros. to ask their permission to delay.
Rocksteady wanted to bring more stuff into the game, and I feel it’s related to Batmobile. Batman’s iconic ride is also among the reasons why Arkham Knight isn’t on last-gen consoles.
According to Hill:
“Very, very early on, we had discussions about doing cross-gen. When we were looking at it, we realised that there were compromises we would need to make with the layout of the city. There were certain areas we could only have Batman get to, and certain areas we could only have the Batmobile.”
If you ask me, I think it’s great the game isn’t being held back by outdated hardware. Afterall, we are paying $60 for it, so we should get the best out of it.
As for the delay, they aren’t always a bad thing actually I don’t think it’s ever a bad idea to improve the game by taking some more time. Last year was a disaster for AAA games, they were broken, half-hearted titles that just weren’t ready to be released.
Not only AAA games like Assassin’s Creed Unity, but even Tetris for PS4 was released with major issues. How can someone break Tetris? So obviously at some point there has to be a question of competence.
There are many other examples but it’s nice to see some developers are actually taking their job seriously and making sure not only they deliver on their vision, but release a product that’ll work.
Rocksteady is releasing Batman Arkham Knight on June 2, for PlayStation 4, Xbox One and PC.