If you have played Tomb Raider the 2013 title, you would know how it shifted the focus to survival more than the previous installments in the series.
Similar survival elements are also going to be a part of Rise of the Tomb Raider but how is Crystal Dynamics doing it?
Noah Hughes the creative director for the game was recently interviewed where he discussed how the development studio was incorporating survival and action elements into the game while also maintaining a balance between the two.
In his words, Tomb Raider’s focus on survival and the collection of resources sometimes pushed other objectives aside. For instance players could get caught up in thinking that if they spend more time exploring a hub at their own pace they would not be able to collect enough resources.
So what they have done in Rise of the Tomb Raider is that instead of putting us in a hunger bar controlled game, they have introduced a resource management system in an “upside-design” kind of way.
For instance he says that collecting resources for being used in crafting was always more fun than collecting resources just to keep going.
He explains that and a lot more in the video interview here, check it out and tell us what you think.
If you wish t find out how gorgeous the game is looking right now, we have some screenshots from a couple of days back that will give you a good idea. In parallel news, we have found out that the game is going to have supernatural elements as well as tombs and puzzles.
Rise of the Tomb Raider is being developed for Xbox 360 and Xbox One; while it doesn’t have a specific release date yet, Crystal Dynamics have revealed that the game will be out by this year’s holiday season.