It’s known that CD Projekt RED at one point was working to have The Witcher 3 Wild Hunt pump out 60 FPS on the consoles. However, the developer had to ultimately settle for something lesser.
So what exactly happened? If we take into account the massive world of the game and of what we’ve seen so far, logic dictates that even with the new consoles, trying to achieve that magical sixty figure would perhaps be stretching it.
Speaking with GamingBolt recently, Senior Art Producer Michał Krzemiński said that gameplay experience should always come first. That doesn’t necessarily mean that visuals can be put aside. They matter as well. However, in the bigger picture, a player’s smooth adventuring in the game’s enormous setting is more important.
When you have a vision to create an RPG that will leave a long lasting impression, you don’t think in terms of resolution or frame rate. You think of adventure, you think of living worlds, and the stuff you’ll be able to do in that world. Technical aspects are kind of secondary, which of course doesn’t mean that we don’t want the graphics to be awesome.
That said, it’ll take a lot of juice to achieve 60 constant frames-per-second on the PC as well.
The Witcher 3: Wild Hunt is due for release this May for the PS4, Xbox One, and PC.