In the new issue of Gamereactor Magazine, The Legend of Zelda director Eiji Aonuma revealed that the upcoming game will feature a world “as large a world as can be realised” on Wii U.
He further revealed that Wii U hardware will be pushed for the development of Legend Of Zelda.
A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.
With the release of Legend of Zelda on Wii U, the series will finally go down the open world road. The credit of this goes to the advancements in hardware over the years, that has now allowed developers to build vast open world environments for players to explore.
Wii U’s second screen on the gamepad will allow users to know where they are in the open world. Eiji Aonuma believes this will add more depth to the gameplay experience.
The Legend of Zelda is expected sometime this year for the Wii U. For more on Legend of Zelda, keep it locked to SegmentNext.