Evolve Wildlife Inhabitants Guide – Tips and Strategy

There is a wide array of Wildlife inhibiting the Planet Shear. These creatures are required by the Monster to acquire armor and evolve into deadlier stages. Furthermore, these creatures can also deal teeny-weeny damage to the Hunters.

For more help on Evolve, read our Monster Mastery Guide, Unlocks Guide and Map Effects Guide.

Evolve Wildlife Inhabitants

In addition to normal Wildlife, there are ‘Elite Versions’ of these creatures. When killed, these ‘Elite Creatures’ drop ‘Buffs’ that can be considered as Secondary Perks. This guide aims to provide an overview of all the Wildlife that can be found in Evolve:

Biome: Forest

These creatures primarily feed on grasses and are highly territorial. These are heavily armored and contain a lot of HP. Both the Monster and Hunters are in for a lengthy fight IF any of these wishes to kill an Armadon.

Especially when playing as Hunters, I would not recommend engaging these creatures unless you see a possible ‘Buff’.

Basking Cephaladon
Biome: Acid, Ice

These creatures are mostly found near marshy areas in the ice biomes. These alligator-looking creatures boast a large amount of HP and also require a lengthy fight while playing as either the Hunters or Monsters.

Even when playing as a Hunter, I would recommend trying and killing this creature as it will allow you to repel any unwanted Wildlife across the map.

Blitz Leopard
Biome: Forest, Acid, Ice, Desert

These creatures are found in a number of biomes and are usually found in large flocks. A Monster should not have any difficulty dealing with them, but the Hunters can take significant damage before the fight even starts properly.

It is highly advised that (while playing as the Hunters) you start attacking them as soon as you see them. These creatures can leap on humans from a large distance which is why the Monsters do not face much difficulty while facing them.

Canyon Eel
Biome: Desert

These creatures are usually found in freshwater sources and have the ability to deal a massive amount of damage to the Hunters. These are pretty rare creatures and are only found when Man-Eating Eels ‘Map Effect’ is enabled on a round.

Canyon Strider
Biome: Acid, Desert

This is one agile creature whose strengths are its agility and the sense of smell. The only frustration is catching them, but once you get hold of them, they pretty much require a single hit. When playing as a Monster, try and sneak up behind a pack for some additional feed.

Crowbill Sloth
Biome: Forest, Acid, Ice, Desert

If you pay close attention to the game’s tutorial, you should see this creature there. It does not boast a large amount of HP, but the Hunters should avoid all the unnecessary engagements as much as possible.

As for the Monster, since these creatures are not the toughest ones out there, try and kill them for some additional energy.

Dune Beetle
Biome: Acid, Desert

These creatures absolutely hate the Hunters and charge them as soon as they are spotted. And this is not the worst thing! These creatures boast a large chunk of HP and do not contain any ‘Buff’.

Due to this fact, you should never consider taking them on while playing as the Hunters – the Monster is a different case, altogether.

Biome: Ice

These creatures are extremely sluggish and are only found in Ice biomes. There are hardly any adverse attacks that these creatures deliver to both the Hunters and Monsters.

Therefore, I would not recommend going against them (unless you intend to deprive the Monster of its feed) while playing as the Hunters, but these creatures indeed provide some decent feed for the Monsters.

Mammoth Bird
Biome: Forest, Acid, Ice, Desert

Like with other wildlife, I would not recommend encountering these creatures while playing as the Hunters unless there is an available ‘Buff’. These creatures are also found in groups which make them an ideal target for the players controlling the Monster.

One thing to keep in mind is that these creatures can flee fairly quickly; therefore you need to be quick about your attacks.

Marsh Strider
Biome: Forest

While playing as a Monster, these creatures should be dealt quickly if there are no Hunters lurking in the area. These creatures are an excellent feed source for the Monster and must be taken.

As for the Hunters, unless they intend to deprive the Monster of its feed, these creatures should not be disturbed – unless you see an opportunity for a Speed Buff.

Biome: Acid, Desert

These creatures hide themselves pretty aptly and wait for the Hunters to walk nearby. These are able to gain hold of a Hunter and drag them while constantly dealing damage.

It is up to another Hunter to free his or her teammate in time. These beasts are so dangerous that encountering them is not recommended even when playing with a Monster, unless you are left with no other choice.

Biome: Acid, Desert

These creatures have slow reaction time and are quite sluggish combined with low HP. While playing as a Hunter, it is extremely easy to slip past them without alerting these creatures roaming in the area, but get too close and you have got yourself in a fight.

Obsidian Grub
Biome: Ice

These creatures are small, heavily armored, and not too hard to kill. Unless they are carrying a ‘Buff’, Hunters should not bother them and receive the same treatment in return.

Like I have mentioned earlier, these creatures are heavily armored which sometimes does not work in Hunters’ favor. However, despite the armor on them, these creatures are no match against the Monster who can finish them off with a couple of strikes.

Biome: Forest

These creatures appear as a ‘Map Effect’ and primarily attack the Hunters. While playing as the Hunters, you will come across them looming above your heads.

As soon as you see one, bring out your weapon and take a shot before you receive insane damage at the claws of these creatures. While playing as the Monster, these creatures are easy targets and provide decent nutritional value.

Biome: Forest, Ice, Acid, Desert

These creatures are usually found travelling and hunting in packs and sometimes acting on their own. In the absence of their ‘Buff’, do not try and engage them – these can deal serious damage to the Hunters.

However, when playing as the Monster, do not let these creatures go out of hand as they are a brilliant source of energy and eventually undergoing evolution.

Biome: Forest, Ice

These creatures are extremely small and agile which makes them tough to catch. Since the ‘Elite Version’ contain Animal Sense Buff, the Hunters should always try and get themselves a free Perk.

When playing as a Monster, I would not really bother with these creatures unless I stumble upon some of these in an area.

Biome: Ice

These creatures can be considered as relatives of Armadon, but are much smaller in size. Similar to Armadon, they are heavily armored and emit a poisonous steam which obscure vision and allow them to flee from the area, in case of a danger.

Biome: Forest, Ice, Acid, Desert

These creatures travel in packs and are extremely aggressive when it comes to dealing with the Hunters. One of the best ways to deal and finish these creatures off is by using Markov’s Lightning Gun.

As for the Monster, try and sneak behind a pack of these creatures and rack up some additional energy.

Biome: Forest, Ice

Aside from the Monster and its Minions, these water-loving creatures are the biggest threats across the whole planet. There is no chance that you should take with these creatures and should double back as soon as you see them.

However, in case the creatures manage to gain hold of a teammate, use everything at your disposal to free him or her before it’s too late. These creatures can also frustrate the players controlling Monster, but not as much as the Hunters.

Biome: Forest, Acid

Before you know it, these creatures will leap on to a solo Hunter and poison him or her within an instant – leaving it to die a slow yet painful death. It’s important to note here is that it will not kill a Hunter with full HP, but will deal some serious damage, nonetheless.

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