We have all played a ton of games that have been made under the Electronic Arts banner; being one of the biggest game making companies, such a wide user base comes with the territory.
However, how do the developers look at their games? At the recently held DICE Summit 2015, we heard them say that their games are still too hard for the fans to learn – you think so?
The chief creative officer for the game at Electronic Arts, Richard Hilleman was accompanying the team of developers who went to represent their creations at the DICE Summit 2015.
He was being interviewed on the stage with some developers today where he said Electronic Arts games weren’t really a walk in the park for players who buy them. Hilleman went on to say that when a game takes more than a couple of hours to understand, and the people give it to the game, it is a big thing:
Our games are actually still too hard to learn. The average player probably spends two hours to learn how to play the most basic game. And asking for two hours of somebody’s time — most of our customers, between their normal family lives… to find two contiguous hours to concentrate on learning how to play a video game is a big ask.
Now whether you agree with that or not, there are some other guys who think that the learning process of future games might get even more trickier by average.
For Instance, Michael de Plater the design director of Middle-Earth Shadow of Mordor thinks that almost “every game is an RPG now.” While RPGs are a boatload of fun – no question in that – they also are a bit more complicated to learn and master.
Which way do you think the future of gaming is going to go? Which genre will prevail?