We had reported how the developers of Uncharted 4 A Thief’s End might decide to let go of a higher frame rate objective on PlayStation 4 since they wish to enhance player experience. Now it seems like 60 FPS for the game is getting further away from grasp for them.
This was revealed when game’s director Bruce Straley and creative director Neil Druckmann of Naughty Dog were both answering questions posed by fans in a Q&A session recently.
When asked about the things they were focusing on, and if 60 FPS was going to be attainable, they commented on how hard it was going to be for them:
Really f*cking hard. I mean, but that’s true for any game. Like it was really hard on The Last of Us: Remastered and that’s a game that we finished and knew exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look and do realistic uh… real time cutscenes, and trying to do 60 is really hard.
So in reality, what they are currently doing is to churn out the best possible experience for the fans of the game and for that they are “constantly making choices throughout production of what’s going to make the game feel best and look its best.”
If you are interesting in getting to know more about the development process of the game, we suggest you head here and listen to the podcast where they are answering all the questions.
Uncharted 4 A Thief’s End is being developed exclusively for PlayStation 4 and it still doesn’t have any release date.
There have been rumors though, for instance this Walmart listing that suggested a November 1 release date.