The first post-launch patch for Dying Light is now available for download on Steam.
The aim of the patch is to improve performance and fix numerous bugs that plagued the PC version of the zombie survival game.
The most noticeable of the changes is the more even distribution of load among various CPU cores. Previously, Dying Light would overload a single core with 100% usage.
Another interesting tweak that has been spotted by members at Guru3d is the reduction of the maximum View Distance in the game. Techland seems to have calibrated these values for Dying Light to slightly improve frame-rates and performance, though it may not be the most optimum method of solving the problem.
The Shadow settings have also been altered slightly – ‘Very Low’ has been removed, and ‘Very High’ has been added as an option.
Techland has also stated that it is working on fixing issues on AMD processors, fixing freezes when using Nvidia Depth of Field, and improving performance on multi-GPU systems. These problems will possibly be addressed in another future patch.
The following are the patch notes for 1.2.1:
- numerous performance optimizations, both general and configuration-specific, that resolve many performance problems
- compatibility fixes – related to language and regional system settings
- fixes a number of crashes in various situations
- blocked cheating by changing game’s data files
- new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
- numerous audio compatibility fixes
- resolved disappearing inventory in a save game in specific circumstances
- resolved blocked using of items after breaking reloading of shooting weapon
- removed weapon duplication glitch of throwable weapons
- limited camera field of view on cutscenes when in-game FOV set to other than default
- lowered frequency of docket availability information