Far Cry 4 Creative Director Discusses Less Onscreen Time For Pagan Min
Characters are the part and parcel of a story. It’s important to create memorable characters to keep a story interesting. Games, these days, not only focus on creating unforgettable protagonists, but also villains – Ezio Auditore da Firenze from Assassin’s Creed II and Vaas from Far Cry 3.
With the release of Far Cry 4, Ubisoft kept the tradition of introducing memorable video game villains intact. The self-proclaimed ruler of Kyrat may not be as good as Vaas, but fans loved him nonetheless. Every second player, however, wished some more onscreen time.
Although Min is deeply woven into the story, a little more onscreen time would’ve been better. In Game Informer February issue, Far Cry 4 Creative Director Alex Hutchinson discussed the reason why there isn’t much of Pagan Min:
The hardest part is pacing; after you meet him we wanted to get you to the open world and freedom as fast as possible. The consequence of this is you can run off hunting bears for four hours, and feel like he never speaks to you again, or you can mainline the story missions and see him again faster.
He continued by saying that the onscreen time for Min was twice more than that of Vaas in Far Cry 3. But of course, the game offers a couple of small alternate endings allowing players to experience more of the antagonist.
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