Sledgehammer Games has issued a statement regarding ongoing debates about the matchmaking of Call of Duty: Advanced Warfare.
In a lengthy blog post, Co-founder Michael Condrey stated that the current matchmaking is the same as that of previous Call of Duty titles.
With Advanced Warfare, the system does consider the individual skill level of players before pairing them with others. This is necessary in order to create a balanced playing field.
He also stressed that a player’s connection to the host will always take priority over skill in the matchmaking process. There are no exceptions.
“Fast connection to a match hosted on our global dedicated servers is the most important component of our matchmaking system,” Condrey wrote. “And yes, to a lesser extent skill as a component of matchmaking is important, too.”
On the complaints of players being matched with those from other countries, Condrey said that it happens in “fringe” cases, where the player count is lower and the system takes into consideration which nodes are being played at what time.
A major issues that is currently plaguing Call of Duty: Advanced Warfare is “reverse boosting,” where players intentionally lower their stats to be paired with lower skill players.
Sledgehammer Games has so far been banning such players and Condrey said that they will continue to do so in the future. He assured that future optimizations will improve the system further and the studio will continue to build upon player feedback.
Source: Sledgehammer Games