Naughty Dog locked last month’s demo of Uncharted 4 to 30 FPS on the PlayStation 4, which gave rise to questions about the cap making it to the final version of the game.
In an interview with EDGE, director Bruce Straley explained that the studio will not boost the frame-rate to 60fps if it compromises the player’s experience, or gets in the way of the development.
While Straley confirmed that last’s month demo was running less than 60fps, he was quick to point out that the actual frame-rate was above the alleged 30fps cap.
“We’re actually above 30, but we locked it. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.’”
According to EDGE, a debug station on the floor revealed the game was actually running on 37fps.
With the arrival of the new consoles, it was expected that the Uncharted series will make a jump from 30fps to 60 – all three of the previous Uncharted games were locked to 30 frame-rates.
The idea was further strengthened by last year’s re-release of The Last of Us for PlayStation 4, which was observed running at 1080p/60fps, as compared to its 720p/30fps performance on the PS3.