Naughty Dog has barely set a foot wrong in all of its years of existence, and the studio would like to keep it that way with Uncharted 4: A Thief’s End.
In an interview with Game Informer, creative director Neil Druckmann stated that the team is taking advantage of the lessons that they learnt from The Last of Us, and will try its best to implement them into the fourth entry of the popular franchise.
Uncharted games have been a lot linear, whereas The Last of Us gave its players some freedom to roam around. Neil Druckmann wants to bring this same “sandbox feel” to Uncharted 4: A Thief’s End.
By showcasing the demo at last year’s PlayStation Experience, developers were able to show how they are approaching the game but of course, it didn’t show all of the new features that are in store for us.
With the verticality of Nathan Drake, with adding set pieces that weren’t necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play.
Now that the game has been demoed, Naughty Dog’s next task is cto omplete the whole development process as soon as possible.
We have our vertical slice and we’ve found our flow and the voice of this game. Now it’s like, how do you expand on that? How do you flesh that out across the entire experience, making sure it’s got its proper pacing, it’s got its ups and downs? It seems like an eternity from now until when we’ll be finished with it.
Druckmann finally stated that the combat is the biggest part of Uncharted franchise and by adding the use of stealth and traversal into the fourth installment, the team is looking to bring a new life to the series.
Uncharted 4: A Thief’s End is expected to come out later this year, exclusively for PlayStation 4.