343 Industries has acknowledged the issue of Spartan teams in Halo 5: Guardians having an advantage with the colors they sport. Josh Holmes, the studio’s head, has committed himself to removing the unfair advantage through the game’s PBR system.
“Yep, we will fix this w/ our character lighting. It’s an issue with the new PBR system,” said Holmes while responding to a fan on Twitter.
In the multiplayer of Halo 5: Guardians, different teams arrive on the battlefield in different colors. Some colors however, are very easy to blend in with the environment. For example, Team Red can easily merge with the canyon walls of Blood Gulch. This issue has been pointed out by fans since the Halo: Championship Edition.
PBR or Physically Based Rendering defines how an object reacts when light falls on it. Instead of designers stating how each item should show up under light, the computer makes the necessary calculations and produces quicker and better results. The same technology is also being used in Star Citizen.
Holmes suggested that it shouldn’t be hard balancing out the Spartan team colors from the environments using PBR, so that players stand out more from their backgrounds.
The game is scheduled for release later this year on the Xbox One.