A number of details have emerged for Final Fantasy XV through a preview featured in this week’s Famitsu magazine.
The article starts with the game’s Luminous engine, which is currently running about five million polygons per frame. Each character is made up of over 100,000 polygons and the hair alone has about 20,000. For animation sakes, the models have around 600 bones, which is roughly 10-12 times more than what we’ve seen in the last generation.
Restalm is being created in the image of the Bahamas and will be the main town in the first half of the game. Here, players can stay in hotels or go on shopping sprees.
Square Enix is also bringing back several mini-games. The article didn’t mention any names and only confirmed the activity of fishing.
Cindy will be making multiple appearances throughout the game. While her involvement in the game’s story is not deep, she’ll still stay relevant because of her profession as a mechanic.
During battles against large enemies, co-op players will be given access to some exclusive functions. No information on what these mysterious abilities are. Players will have to fight Summon Beasts in order to be able to use them. Timed button presses during combat will enable coordinated moves with other party members. You can match the timing of enemy strikes in order to parry.
Rare weapons that can be acquired from dungeons and other sketchy areas could potentially have some hack-and-slash aspects to how they’re used. The Phantom Sword, which floats in midair, will also be acquirable as a special weapon.
Camps are inherently designed to be a safe haven, making them ideal headquarters when setting out to explore new areas. There are bonuses that come with cooking ingredients purchased in towns and cities. You can also get ingredients off monsters in the wild.
Finally it was confirmed that the battle system from the demo is planned to be fully featured.
Final Fantasy XV is currently in development for the PlayStation 4 and Xbox One.