Dark Souls 2: Scholar of the First Sin was announced earlier this week for all previously released platforms plus PlayStation 4 and Xbox One.
However, it was unclear what changes and additions will the current-gen version will bring. So now the developers have clarified that ambiguity as well.
In an interview with Famitsu, Game Director Yui Tanimura provided some details about the differences between the new and older versions of Darks Souls 2.
If the resolution increases, since the image quality improves, the amount of visual information also increases. The sense of discovery changes a little. You can see something in the distance and perceive the smaller details. You can say “this one looks nice, so it’s all good” or maybe feel that it’s an enemy (laughs).
He continued on to mention that the visibility in the relatively dark places have also been increased along with a sense of immersion and realism.
He gave an example of fighting spiders in Brightstone Cove Tseldora, saying that the increased specs will change the event “quite a bit.”
However, graphics aren’t the only improvements, as the game will be a fresh experience altogether. The placement of NPCs which was rigid on last-gen platforms has become flexible.
Furthermore, enemies’ methods of attacks have been changed because developers want the PS4/Xbox One version to feel fresh even to those players who have spent hours and hours in Dark Souls 2 before.
Tanimura didn’t provide much details on how the multiplayer will change, but he did confirm that some changes are inbound, and more details on them will be provided in coming days.
We will see how much Dark Souls 2: Scholar of the First Sin will improve compared to its last-gen counterparts, when it launches on April 7, 2015.