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Dragon Age Inquisition: The Vanguard of BioWare’s Hallmarks

This post is sponsored by Electronic Arts.

Dragon Age Inquisition is a lot of things; from being a huge world to being the most anticipated title releasing this year.

It also happens to be the most popularly reported game in the recent weeks’ thanks to the looming release date. However, it is one thing above everything else: a game that embodies the typical BioWare personality.

People who have been playing their games for a while would know that their RPGs are known to have certain features that represent the kind of development studio that they are – which, by the way, is great.

Games like Dragon Age Origins, Baldur’s Gate and Neverwinter Nights and Inquisition require a certain level of resources; the systems are complex and above all, the level of detail required in terms of the story and character building prerequisites tons of man hours.

So what does Dragon Age Inquisition have? Well, you could start off with the overarching narrative that BioWare is known for. There is a dilemmatic theme that puts the main characters in the lurch even when they are at the beginning.

Furthermore, when I say dilemma, it isn’t of course limited to the usual things like correct character choices, it also goes on to include tactics, politics and the art of being a statesman.

It goes on even when you are through with making the tough choices; you decide what to do, and then you face the consequences of your decisions. As you progress through the game, your choices impact, the already overarching storyline and give you a world that is the product of your leadership.

Thedas is in turmoil; these are tough times, and your resilience is bound to be tested; you and your party members are bound to be stretched to their physical and mental limits.
To top that off, BioWare has a tendency of heating things up; imagine having to choose between who lives and who dies.

Then there is the (very interesting) element of the character personalities. Everyone from Sera, The Iron Bull, Blackwall, Vivienne, Cassandra, Varric, Cole, Dorian, and Solas have their own unique character.

If you are into Vivienne and would like to cosplay her, here is Amie Lynn acting as an inspirational Vivienne to help you out:

Characters act differently and would respond to you in accordance with their personality even though you ask all of them the same thing. Same goes on for the Advisors, i.e. Leliana, Cullen and Josephine and of course Morrigan, who is expected to make an appearance too.

Each one of them has a different kind of a relationship with you, other followers and different regions in the world. So each one of them has a part to play in how the story shapes up as the game progresses.

In short, Dragon Age Inquisition could pretty easily be looked up to see how a typical BioWare RPG feels like – along with Mass Effect, of course.

Dragon Age Inquisition is available on PC, Xbox One, Playstation 4, Xbox 360 and PS3.