DriveClub was supposed to be Sony’s killer app. DriveClub was supposed to be one of the biggest things to happen on PS4 this year, but all the hype and all the excitement slowly faded away.
From day-one, the game suffered from online issues. Which was a huge disappointment considering Sony was heavily marketing the game’s online features and its connected experience.
However, upon release there was no connectivity at all. Rather there was a bug-filled, broken game that became an embarrassment for Sony.
Speaking about these issues, SCEA President and CEO, Shawn Layden said that live performance can’t be tested “effectively.”
In the development cycle, we try to do all things. In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan.
You do a beta test, you scope against that. But now, in a connected world, you can’t effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service.
To me, this statement doesn’t make much sense. I agree live testing is not an easy task but isn’t that what open-betas are for? Drive Club wouldn’t have suffered as much as it did, if there was an open-beta.
Surely it would have helped them understand and fix numerous issues. Due to these issues, DriveClub’s free PS Plus edition was delayed, and it’s still without a release date.
Evolution Studios is working hard to improve server stability and hopefully, DriveClub will soon be able to deliver on its original promise.